Updated:

Templar

Icon_Disc_Class_Templar

Attributes

Strength ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌
Dexterity ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Intellect ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Spirit ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌
Constitution ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌

The Templar is one of the playable classes in Crowfall. The Templar underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Templar now can be played by several races, too.

Available Races

 

 

Powers[1]

Brilliance

Brilliance

Instant Ultimate

-

Shine with golden light briefly becoming invulnerable, increasing your maximum Health for 20 seconds as well as blinding and damaging nearby enemies for 107 - 160 + 133% Fire Weapon Damage.


  • targeting: 5 target(s) in a sphere

Censure

Censure

Instant Non-Aggressive

-

Lunge forward with a sword strike stunning an enemy and causing 100 - 149 + 124% Weapon Damage.


  • targeting: self

Devotion

Devotion

Instant Buff

-

Recite a benediction healing group members and you based on the damage you inflict and revealing Sin within enemies attacked for 15 seconds.


  • Duration: 15
  • targeting: 5 target(s) in a group

Divine

Divine Light

Instant Debuff

-

Declare hallowed ground draining your of Righteousness to purify the area while also earning Righteousness for each enemy standing within the field every four seconds. Enemies within the field periodically suffer 168 - 252 + 210% Fire Weapon Damage. Allies and your are healed for 168 - 252 + 210% Weapon Damage while you have Righteousness remaining.


  • Duration: 12
  • targeting: 5 target(s) in a area

Faith

Faith

Passive

-

Dropping under 35% Health automatically activates the effects of Holy Warrior. Activating Holy Warrior at the same time prevents death until the effect has ended.


  • targeting: self

Great

Great Swing 1

Instant Melee Attack

-

Attack for 48 - 72 + 60% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone

Great

Great Swing 2

Instant Melee Attack

-

Attack for 58 - 87 + 73% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone

Great

Great Swing 3

Instant Melee Attack

-

Attack for 74 - 111 + 93% Weapon Damage and generates a point of Righteousness.


  • Range: 5
  • targeting: 1 target(s) in a cone

Holy

Holy Warrior

Instant Transformation

-

Simmer with Radiance temporarily increasing your maximum Health. All damage inflicted is considered Holy and cannot be mitigated with armor. Zealotry is earned by participating in combat and striking with Righteous Parry.


  • Duration: 30
  • targeting: self

Judgement

Judgement

Instant Melee Attack

-

Strike mercillessly inflict 89 - 133 + 111% Weapon Damage. Enemies under 35% health are critically hit for 133 - 200 + 167% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone

Execute

Execute

Instant Melee Attack

-

Slash without remorse dealing 135 - 202 + 168% Weapon Damage. Enemies under 35% health are critically hit for 202 - 300 + 167% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone

Reproach

Reproach

Instant Melee Attack

-

Swing at multiple enemies hitting for 54-81 + 67% Weapon Damage.


  • Range: 5
  • targeting: 5 target(s) in a cone

Castigate

Castigate

Instant Melee Attack

-

Slash multiple enemies for 61-92 + 76% Weapon Damage.


  • Range: 5
  • targeting: 5 target(s) in a cone

Radiant

Radiant Sweep

Instant Crowd Control

-

Knock down multiple enemies dealing 72-108 + 90% Weapon Damage.


  • Range: 5
  • targeting: 5 target(s) in a cone

Righteous

Righteous Smash

Instant Melee Attack

-

Spin with an overhead chop hitting multiple enemies for 117-176 + 146% Weapon Damage and generating Righteousness for each hit.


  • Range: 5
  • targeting: 5 target(s) in a cone

Retaliate

Retaliate (Templar)

Instant Retaliate

-

Jump to your feet, damaging all nearby enemies for 53-80 + 67% Weapon Damage. Retaliating an enemy afflicted with Sin reduces cooldown of Retaliate.


  • Range: 5
  • targeting: 5 target(s) in a cone

Righteous

Righteous Stand

Hold Channeled Crowd Control Self

-

Raise your sword to defend yourself increasing your damage mitigation and becoming immune to crowd control effects. Being struck with a melee attack restores Righteousness and triggers Righteous Parry.


  • targeting: self

Disciplines

Category: Templar Disciplines

 

Footnotes

  1. ^ MalekaiProject - GitHub