Updated:

Ranger

Icon_Disc_Class_Ranger

Attributes

Strength ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌
Dexterity ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌
Intellect ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Spirit ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌
Constitution ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌

The Ranger is one of the playable classes in Crowfall. The Ranger underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Ranger now can be played by several races, too.

Available Races

Powers[1]

Alertness

Alertness

Instant Buff
-

Become acutely aware of your surroundings increasing your Perception by 25, Attack Power by 50, removing the Exposed state and detecting enemies in Stealth for group members and yourself.


  • Range: 50
  • targeting: 5 target(s) in a group
Archers

Archers Stake

Instant Buff
-

Create a field granting 100 Attack Power to you and snaring enemies.


  • Range: 5
  • Duration: 35
  • targeting: self
Barrage

Barrage

Ground Aimed Ranged Attack
-

Shoot 6 volleys of arrows at a ground location, dealing 30 - 40 + 35% Weapon Damage per volley, up to 5 targets within 8m. This Power's Maximum Range cannot be modified


  • Range: 35
  • targeting: 5 target(s) in a area
Cross

Cross Slash

Instant Melee Attack
-

Slash in front of you for 35-47 + 41% Weapon Damage. Applies a Moderate Bleed effect.


  • Range: 5
  • targeting: 1 target(s) in a cone
Cross

Cross Slash 2

Instant Melee Attack
-

Slash in front of you for 86-117 + 101% Weapon Damage. Applies a Moderate Bleed effect.


  • Range: 5
  • targeting: 1 target(s) in a cone
Dagger

Dagger Spin

Instant Melee Attack
-

Spin in place and deal 41-55 + 48% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Dagger

Dagger Spin 2

Instant Melee Attack
-

Spin in place and deal 46-62 + 54% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Dagger

Dagger Spin 3

Instant Melee Attack
-

Spin in place and deal 52 - 70 + 61% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Dagger

Dagger Spin 4

Instant Melee Attack
-

Spin in place and deal 57-77 + 67% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Explosive

Explosive Trap

Ground Aimed Ranged Attack
-

Shoot an explosive trap at a ground location, which explodes when an enemy approaches it dealing 46-62 + 54% Weapon Damage as Fire Damage. Knocks Up all hit. Trap will exist for 60 seconds. This Power's Maximum Range cannot be modified.


  • Range: 35
  • Duration: 60
  • targeting: 5 target(s) in a area
Flare

Flare Arrow

Ground Aimed Ranged Attack
-

Shoot a flare arrow lighting the targeted area and revealing any Stealth users entering that area. Stealth users revealed in this way are Exposed, take 177-239 + 208% Fire Weapon Damage and begin Burning.


  • Range: 50
  • targeting: 5 target(s) in a area
Gleeful

Gleeful Strike

Passive
-

While in Melee Mode all critical hits you land have a chance to restore Energy.


  • targeting: self
Rapid

Rapid Fire (Ranger)

Hold Channeled Ranged Attack
-

Hold to shoot up to 10 arrows towards your reticle that deal 40 - 54 + 47% Weapon Damage per arrow. Adds 10 Critical Hit Chance for 2 seconds for each arrow that does not critically hit, effect is removed when you land a critical hit. If Rapid Fire hits an Exposed enemy while they attack or use an ability, they are knocked down and take additional damage.


  • Range: 15
  • Duration: 2
  • targeting: 1 target(s) in a reticle
Retaliate

Retaliate (Ranger)

Instant Retaliate
-

Jump to your feet, dealing 113-153 + 133% Weapon Damage to nearby enemies.


  • Range: 5
  • targeting: 3 target(s) in a sphere
Ricochet

Ricochet Shot (Ranger)

Charged Ranged Attack
-

Charge an arrow and shoot it towards your reticle dealing 158 - 213 + 186% Weapon Damage. The arrow will ricochet to a second target within 6m and then ricochet to a third target. If you hit 3 targets with this power, you gain the Hot Shot buff which applies 10 Critical Hit Damage for 10 seconds.


  • Range: 15
  • Duration: 10
  • targeting: 3 target(s) in a reticle
Sinister

Sinister Slash

Instant Melee Attack
-

Slash in front of you twice for 37-51 + 44% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Wicked

Wicked Slash

Instant Melee Attack
-

Slash in front of you twice for 50-68 + 59% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Vile

Vile Slash

Instant Melee Attack
-

Slash in front of you twice for 45-61 + 53% Weapon Damage and gain the Spot Weakness buff inccreasing your Physical Armor Penetration by 5%.


  • Range: 5
  • targeting: 1 target(s) in a cone
Suppression

Suppression Shot

Ground Aimed Crowd Control
-

Shoot at a ground location dealing 93 - 126 + 109% Weapon Damage. Applies a Suppression effect to all hit. This Power's Maximum Range can not be modified.


  • Range: 35
  • targeting: 5 target(s) in a area
Sustain

Sustain

Instant Ultimate
-

Grants 40% Lifesteal for 30 seconds or until you have restored 30% of Maximum Health and grants temporary damage immunity.


  • targeting: self
Sweep

Sweep

Instant Crowd Control Self
-

Slash in front of you for 68-92 + 80% Weapon Damage. Applies Cunning Sweep to one nearby group member, which adds 5% Bonus Damage to their next attack.


  • Range: 5
  • targeting: 1 target(s) in a cone
Jab

Jab

Instant Melee Attack
-

Slash in front of you knocking down your target and critically striking for 175-237 + 206% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Twin

Twin Surge

Instant Melee Attack
-

Slash in front of you with both blades dealing 57 - 77 + 67% Weapon Damage twice.


  • Range: 5
  • targeting: 1 target(s) in a cone
Laceration

Laceration

Instant Debuff
-

Slash in front of you for 93-126 + 110% Weapon Damage. Applies a Weapon Break which reduces all damage by 20% for 15 seconds.


  • Range: 5
  • targeting: 1 target(s) in a cone

Disciplines

Category: Ranger Disciplines

References

  1. ^ MalekaiProject - GitHub