Crafting is a central part of the player-driven Economy in Crowfall. The most obvious goal of crafting in Crowfall is to enable players to create amazing items that tie directly into the different systems, like equipment, city building and sieging. The less obvious but equally important goal is to create interlocking behaviors that drive players to engage with other players.

Every character has the ability craft some items from a variety of resources, from the beginning of the game. Further crafting requires the accumulation of recipes via Discipline Runestones and other gameplay mechanics.

Crowfall’s recipes are fluid and the ingredients are not strict, which leads to a higher degree of system exploration. The player can choose which tiers of the resources to put in the slots and as long as the slots are filled with something valid, the recipe will craft. This reduces the recipe count significantly and every recipe in the Crowfall player’s book remains useful.

There are 3 types of recipes in Crowfall:

  • A starting player will have access to all of the basic recipes, and can use them “in the wild” by opening their crafting UI (via the J key.) Basic recipes encompass all recipes that produce the beginner's crafting tools, weapons and armor. These recipes typically require very basic materials like Slag and Knotwood.
  • Intermediate recipes and Advanced recipes are available only to those who have progressed to a specific spot in the Skill Trees. (Intermediate being lower on the skill tree than Advanced) In the case of intermediate and advanced weapon recipes, the player must train the first skill node in the Blacksmithing Basics Skill Tree before they can access the advanced recipes when they use a crafting station.



As of Pre-Aplha 3.9, there are the following crafting categories: