Updated:

Resources are materials gathered from the environment (Woods, Ores, Stones, Gems, etc.) or from NPCs (Hellcats, bears etc.) that can be used to create Weapons, Armors, and Buildings in Crowfall. To gather any Resource, an appropriate Tool is needed.

Woods

Woods can be gathered from Trees by using an axe (or fists for knot wood).

Type Requirements  

Icon_Resource_Wood_Ash

Ash

???  

Icon_Resource_Wood_Birch

Birch

???  

Icon_Resource_Wood_Knot

Knot

???  

Icon_Resource_Wood_Oak

Oak

???  

Icon_Resource_Wood_Spruce

Spruce

???  

Icon_Resource_Wood_Yew

Yew

???  

Heartwood

Heartwood can be gathered from Trees by using an axe

Type Requirements  

 

Icon_Resource_Heartwood_Ash
Ash

???  

 

Icon_Resource_Heartwood_Birch
Birch

???  

 

Icon_Resource_Heartwood_Oak
Oak

???  

 

Icon_Resource_Heartwood_Spruce
Spruce

???  

 

Icon_Resource_Heartwood_Yew

Yew

???  

Stones

Stones can be gathered with a hammer.

Type Requirements  

Icon_Resource_Stone_Cobble

Cobble

???  

Icon_Resource_Stone_Granite

Granite

???  

Icon_Resource_Stone_Limestone

Limestone

???  

Icon_Resource_Stone_Marble

Marble

???  

Icon_Resource_Stone_Slate

Slate

???  

Icon_Resource_Stone_Travertine

Travertine

???  

Ores

Ores can be gathered with a Pickaxe.

Type Requirements  

Icon_Resource_Ore_Copper

Copper

???  

Icon_Resource_Ore_Gold

Gold

???  

Icon_Resource_Ore_Iron

Iron

???  

Icon_Resource_Ore_Silver

Silver

???  

Icon_Resource_Ore_Tin

Tin

???  
  ???  

Gems

Drop from motherloads.

Type Requirements  

Icon_Resource_Gem_Diamond

Diamond

???  

Icon_Resource_Gem_Emerald

Emerald

???  

Icon_Resource_Gem_Ruby

Ruby

???  

Icon_Resource_Gem_Sapphire

Sapphire

???  

Icon_Resource_Gem_Topaz

Topaz

???  
  ???  

Hides

Hides can be gathered from skinning mobs.

Type Requirements  

Icon_Resource_Hide_Auroch

Auroch Hide

???  

Icon_Resource_Hide_Bear

Bear Hide

???  

Icon_Resource_Hide_Boar

Boar Hide

???  

Icon_Resource_Hide_Cat

Cat Hide

???  

Icon_Resource_Hide_Elk

Elk Hide

???  
  ???  

Meats

Meat can be gathered from skinning mobs.

Type Requirements  

Icon_Resource_Meat_Auroch

Auroch Meat

???  

Icon_Resource_Meat_Bear

Bear Meat

???  

Icon_Resource_Meat_Boar

Boar Meat

???  

Icon_Resource_Meat_Cat

Cat Meat

???  

Icon_Resource_Meat_Elk

Elk Meat

???  
  ???  

Other

 

Type Requirements Source

Icon_Resource_Beeswax

Beeswax

??? Trees

Icon_Resource_GoldenApple

Golden Apple

??? Trees

Icon_Resource_WoodGrub

Wood Grup

??? Trees

Icon_Resource_Pinecone

Pine Cone

??? Trees

Icon_Resource_HungerShard

Hunger Shard

??? Chests

Icon_Component_EtherealDust

Ethereal Dust

???