Updated:

Date: 12.04.2016

Patchnotes

General

  • More server tweaks and optimizations.
  • Players should no longer be pulled backwards by an invisible force while attacking.

Siege Perilous

  • Various tweaks to vehicles. The various catapults will use color to distinguish until we have more art assets.
  • Mark I Catapult
    • Deals more damage to the magic barrier, deals less damage to walls.
    • Shorter Range.
  • Mark II Catapult
    • It’s the Pine colored wood!
    • Deals less damage to barrier, deals more damage to walls.
    • Longer Range.
  1. Requires Catapult to be put into “Siege” mode by pressing the number 4 power in the tray to make attack power tray appear.
  2. Requires Catapult to be taken out of “Siege” mode by pressing the number 4 power to make move power tray appear.
  • Walls should no longer appear to have rebuilt themselves once you have gone out of interest range and back in. (Normally happens when you die)
  • Walls should no longer be missing on match start.
  • Banewood Trees should be more obvious when they have died.
  • Removed a wall piece that was spawning at 0, 0.

Player Tuning

  • New Stats:
    • Healing Bonus - Multiplier on Healing amounts.
    • Incoming Healing - Multiplier on incoming Healing amounts.
    • Support Power - Additive to Weapon damage for Healing powers.
    • Lifesteal Bonus - Additive to Lifesteal when Lifesteal effect is active.
    • Thorns - Activates Thorns, deals flat damage amount to attackers.
    • Thorns Bonus - Additive to Thorns when Thorns effect is active.
    • Retribution - Activates Retribution, deals % of damage dealt back to attacker.
    • Retribution Bonus - Additive to Retribution when Retribution effect is Active.
       
    • Damage Tuning - Generally, there shouldn't be cases of "dud" abilities as far as damage is concerned.
    • Combo Attacks - Combo Attacks are intended to cause increased damage per second the deeper you make it into the combo chain. Although this was generally true, most were falling short of the target. In some cases, they were falling very short. Making it to the end of a combo chain should feel much more rewarding than before.
  • Weapon Damage Contribution - Weapons now contribute damage that scales correctly with other ability factors such as animation speed and number of hits. In the majority of cases, the weapon damage contribution has increased.
  • Multi Target Delivery Mechanisms - Powers that hit multiple targets will now have damage amount split between number of targets hit.

The TL;DR Itemized List of Damage Tweaks

Champion

  • Increased Base Damage, Decreased Weapon Damage:
    • MASSIVE CLEAVE
    • SPINNING BACKFIST
    • THROW HURLBAT
  • Decreased Base Damage, Increased Weapon Damage
    • RETALIATE
  • Increased Weapon Damage and Base Damage
    • SMASH
    • GIANT SMASH
    • MASSIVE SMASH
    • DISARMING SHOUT
    • NECKBREAKER
    • KICK SAND
    • LEAP
    • MASSIVE CLEAVE
    • REND
    • VICIOUS STOMP
    • WHIRLING PAIN

Confessor

  • Decreased Base Damage
    • FIREBALL 1
  • Decreased Base Damage and Weapon Damage
    • HELLFIRE SHIELD
  • Increased Base Damage, Decreased Weapon Damage
    • HELLFIRE AURA
  • Decreased Base Damage, Increased Weapon Damage
    • RETALIATE
  • Increased Weapon Damage and Base Damage
    • FIREBALL 2
    • MULTI-FIREBALL
    • CONDEMNATION
    • FLAMES OF TRUTH
    • FORCED CONFESSION
    • FIRE WAVE
    • HELLFIRE BLAST
    • FIRE TORNADOS
    • METEOR PURGE

Knight

  • Chain Attack now causes damage!
  • Decreased Base Damage, Increased Weapon Damage
    • SHIELD SLAM
  • Increased Weapon Damage Only
    • EMERALD SLASH
  • Increased Weapon Damage and Base Damage
    • RUBY SLASH
    • BLOODSTONE SPIN
    • WHIRLING LEAP
    • NOBLE BLOOD
    • ONSLAUGHT
    • BRUTAL STRIKE
    • TWIN ASSAULT
    • SHOCKWAVE
    • OBLITERATE
    • RETALIATE
    • SHIELD SWIPE
    • SHIELD BASH

Legionnaire

  • Decreased Weapon Damage
    • WILD CHARGE
    • DODGE
  • Decreased Base Damage, Increased Weapon Damage
    • RETALIATE
  • Increased Base Damage Only
    • STRIKE
  • Increased Weapon Damage and Base Damage
    • SIDE STRIKE
    • DISCIPLING STRIKE
    • NO QUARTER
    • UPPERCUT
    • SUNDER ARMOR
    • DRIVE
    • REAR KICK
    • SCATTER HORDE

Ranger

  • Decreased Base Damage and Weapon Damage
    • RAPID FIRE
  • Increased Weapon Damage Only
    • WICKED SLASH
  • Increased Base Damage Only
    • SINISTER SLASH
  • Decreased Base Damage, Increased Weapon Damage
    • STRAIGHT SHOT
    • POWER SHOT
    • MULTI-PURPOSE SHOT
    • RETALIATE
  • Increased Weapon Damage and Base Damage
    • BARRAGE
    • RICOCHET SHOT
    • CROSS SLASH
    • DISENGAGE
    • EXPLOSIVE TRAP
    • LAUNCH EXPLOSIVE TRAP
    • JAB
    • LACERATION
    • VILE SLASH
    • SLICE N DICE
    • SUPPRESSION SHOT