Building Tool

  • Building previews will no longer include effects or lighting (the placeable manor had a number of torches that still showed up in the preview version).
  • Placing a building now puts you in a state where you can choose a new deed to place or move to go back into your character.
  • Eternal Kingdoms (You can only see this option with proper access) 
  • Eternal Kingdoms now require that all placed parcels are contiguous (touching) when editing a Kingdom.
  • Fixed bug that would cause a parcel dragged in from the parcel bar (after the user had panned the grid) to appear offset (even out of the grid) from the mouse.
  • Fixed issue preventing users from dragging parcels into certain portions of the grid.
  • Parcel selection highlight has been redone. Selected parcels now have bright white walls surrounding their perimeter. This is much more readable than the old surface-level selection highlight was.


  • Fixed an issue that allowed crow form to move away from the spawn Temple. Crows should now be bound to the temple area only.
  • Fixed a few cooldown bugs that were preventing use of another power of similar structure.
  • Items purchased from the store should now have the tags No Trade and No Drop. 
  • Fix for capping child stats when using powers. 
  • Fixed an issue with child stats not updating properly when parent has non-zero starting value.
  • Implemented a 10 minute death passive to NPCs as a failsafe against their disappearances. This should help with NPC pathing.
  • Changed drop amounts of leather and food in the Trade Chest - Animal Hide and Food loot treasure tables.


  • Hunger shards no longer alter the quality of an item when used in crafting advanced weapons.


  • Zoom has been fixed for harvesting- when initial harvesting starts the camera zooms in and once harvesting is complete or the object is completely destroyed the camera should zoom out.


  • Reduced the amount of critical hit amount per tree category type down a little bit in most cases. The exception being Confessor and Arcane which got reduced a lot since they were giving +100% and +65% respectively. Reduced the base critical hit amount from 150 to 120.


  • Added Resolve bonuses that got accidentally turned into penalties and then removed, back into archetype Retaliates.


  • Retaliate - Retaliate will properly stomp top level Crowd Control effects.


  • Net Pull - Net Pull now requires Cast Net to hit in order for it to cause damage or do the pull.


  • Ranger Bow Shot - Fixed an issue with zoom not working properly for powers, like Bow Shot, that have a zoom option.


  • Fixed an issue that was causing some inventory items to display their string ID rather than the string name. This was seen with all wood types and a few other items.
  • Updates currently being made to Tooltips and user interface are in progress!
  • Adjustments made to the chat window: You can now chat in cursor mode and keep text while switching tabs.

Known Issues

  • Durability in crafted items is not properly carrying up the crafting chain.
  • Vessel inventory objects can not be used at a Temple.
  • Myrmidon Berserk UI widget timer on the client can be incorrect by +/- a few seconds, however should the Berserker Crash will always happen at the 8.35 second mark on the server.