Updated:

Patchnotes
21.12.2016

If you disconnect from chat, press Alt-Z twice as a temporary work around to reconnect to the chat servers.

General

  • Added ping time and PvE/PvP setting to the campaign selection button.
  • Initial tech implemented for Import and Export via Spirit Bank.(access via the Spirit Bank button in the inventory)
    • For now this bank can be accessed from anywhere.
    • Items have a 2 minute time frame where they are in a locked state when transferred between the account level and campaign character.
    • Ensure crafted items do not lose stats on transfer between worlds please!
    • You are unable to manipulate or rearrange items placed in Spirit Bank.

Campaigns

  • Sorrow - US East server, Map size increased by 50% (our largest map to date)
  • Sanctuary - Eternal Kingdom, Massively increased amount of Slag nodes.

Chat

  • Fix for player not joining correct campaign chat channel.

Harvesting

  • Doobers spawn much lower from trees.
  • Successful Beneficial Harvest stamina restore and buff events will now apply to Stone, Wood, Animal and Grave Digging.
  • Trade loot chests around the map periodically spawn food and resources.

Crafting

  • Philosopher’s Stone recipe implemented. (Play mix and match with the solutions for various attributes)
  • Stone can now be turned into powdered form via Alchemy Grind Resource recipe.
  • Should be able to see stats on all on vessel related subcomponents.
  • New stats types added for vessel crafting.
  • All vessel additives should have stats on them now.
  • Added a new cooking recipe section.
  • Added Brisket recipe. (All meat types can be used for Brisket, unfortunately they won’t be as good as the real thing)
  • Reinforced padding should now slot into appropriate crafting slots.

Items

  • Fixed issue with Food Survivalist Campfire not giving food ticks.
  • More work on making item tooltips more beautiferious.

Skills

  • Added a skill line in Harvesting to Unlock the Grave Digging Skill tree. (no icons yet)
  • Added a Grave Digging Skill tree. (no icons yet)
  • Skill tree lines went on a diet and are now 50% thinner.
  • New widgets added to tooltips. (time for complete skill data is not hooked up yet)
  • Added new skill trees to quick nav menu.

Archetypes

  • Champion - FX work on base weapon attack trails.
  • True damage type now bypasses bonus damage/healing, _gain bonuses and final healing_bonus modifiers.
  • Myrmidon - Berserk health refund is now true damage type so that myrmidon doesn't get to net heal because of hitpoints_gain stat.
  • Ranger - Ranged Basic 3: Corrected Bleed on piercing arrow to use the correct damage and tick rate for bleeds.
  • Ranger - should no longer cause a server exception when swapping trays. (this was potentially breaking a variety of things)

User Interface

  • Fixing tiny tooltips on certain hud UI’s, they are now proper scale but can still be offset awkwardly.

Known Issues

  • Icons bigger than 1x1 can only be dragged and tooltipped on the top most 1x1 portion of the icon.
  • Looted items do not auto stack into an existing stack when looting.
  • Crafted items will sometimes fail inventory transfer and never show up when the Take button is pressed. (We are tracking logs to try and figure this one out)
  • Myrmidon Berserk UI widget timer on the client can be incorrect by +/- a few seconds, however should the Berserker Crash will always happen at the 15.35 second mark on the server.
  • Charge powers that are client immediate will travel the full length of their animation regardless of player removing input. (Knight Pursuit)