- We are in the middle of defaulting every Archtype to start with no weapons and have a basic unarmed combat combo set. Some of the Archetypes are not complete yet!!! (Ranger, Druid, Confessor, Duelist).(We found that players just weren’t making acquiring a weapon a priority because it looked like they had a weapon equipped because of the default weapon built into the model. This meant they were doing considerably less damage than they should have been)
- Players must have correct weapons equipped to use all tray powers. (Until then the powers tray is greyed out)
- Respawn will now try to spawn you at the closest graveyard that is at least 200m away to try to minimize respawn camping.
- Stats can now persist their values! Most energy pools (i.e. health, hunger, mana, etc.) persist through logout.
- Changed Day/night cycle time to 3-4 hours.
- Fixed an issue with stacks sometimes leaving behind 0 count items that were not rendered thus hiding the issue.
- Chat auto-scroll pauses during drag.
- Chat can now support input up to 1000 chars.
- Chat manager changes to fix reconnection issues.
- Alphabetized the /who command
- Added a Basic Armor set under Basic Crafting. (Easy to build, Cumbersome, but offers protection)
- Ingredients that are marked as "don't contribute to quality" should now correctly not contribute to the output item quality.
- Aborting while crafting should now cause a confirmation pop-up.
- New descriptions added to many recipes.
- Removed Engineering, Artistry, Ritual as crafting types.
- Moved all recipes of those 3 professions to the Crafting Basic profession.
- Updated crafting recipes to point to correct crafting stations for when they come online.
- Set all crafting professions statistics to be children statistics of Crafting Basic. This means stats acquired in Crafting Basic will trickle down to other professions at a diminished amount.
- Updated crafting potions stats to account for new values in crafting basic.
- Fixed bug with aborting a crafting timer that would prevent future crafting timers from working properly.
- Basic Crafting has been revamped however the icons have not.
- Adjusting confessor base attack anims to not bend at the spine as much.
- Fixed Z root motion ending of Confessor and Myrmidon dodges.
- NPC’s can get stuck in trees while loitering.
- Unarmed has many issues! We have fixes for many of them not in this build!