Updated:

Patchnotes
27.01.2017

General

  • Removed "Level 4" from quality settings

Character Movement

  • Characters should no longer stand in place when they use a right click dodge power.
  • Fix grounded check case where player was standing on another player the previous frame.
  • Force gravity to the correct setting when controller is enabled/disabled.
  • Improved grounded check treats edge of hill cases as grounded.
  • Better last move velocity calculation and snap to ground on ending airborne root motion.
  • Improved grounded check: update the grounded state if we have moved since the last grounded check, or our supporting rigid body has moved.
  • Fix a bug when teleporting that would not disable gravity correctly.
  • If a corpse object falls through the world and hits the death plane it should attempt to thunk it to ground level instead of destroying it.
  • Crows should no longer block Line Of Sight checks.

Vessels

  • No longer allowing hotkey shortcuts or movement while the create vessel window is open.
  • If you log in as a crow with no corpse and not in your temple, we auto-release you after 10 seconds.
  • Unequip archetype-specific items when choosing a new vessel.

Archetypes

  • Fixed ranger dodge not playing animation when unarmed.
  • Temporary fix for invisible Knight NPC. (heads are still missing)

Crafting

  • The Take bug should no longer happen.
  • When crafting an item that requires a station such as a campfire, and you're not near the station, it should now refund your ingredients and tell you why it failed.
  • Added penalty stats that won't be experimented or get quality bonuses. Should help with out of whack stats on some crafted items.
  • Added guards to prevent adding or removing items to the crafting inventory post-combine.

Known Issues

  • Myrmidon Berserk UI widget timer on the client can be incorrect by +/- a few seconds, however should the Berserker Crash will always happen at the 15.35 second mark on the server.
  • Charge powers that are client immediate will travel the full length of their animation regardless of player removing input. (Knight Pursuit)
  • The current crafting tool UI widget isn’t in this build. However since all resource nodes are currently rank 1, the functionality isn’t vital.
  • Character Customize UI is largely nonfunctional, however you should be able to create a new vessel.
  • Vessel inventory objects can not be consumed at a Temple to enter yet.
  • Rangers can get set to 0 food when they resurrect or change vessel to a Ranger.