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Patchnotes
27.01.2017
General
- Removed "Level 4" from quality settings
Character Movement
- Characters should no longer stand in place when they use a right click dodge power.
- Fix grounded check case where player was standing on another player the previous frame.
- Force gravity to the correct setting when controller is enabled/disabled.
- Improved grounded check treats edge of hill cases as grounded.
- Better last move velocity calculation and snap to ground on ending airborne root motion.
- Improved grounded check: update the grounded state if we have moved since the last grounded check, or our supporting rigid body has moved.
- Fix a bug when teleporting that would not disable gravity correctly.
- If a corpse object falls through the world and hits the death plane it should attempt to thunk it to ground level instead of destroying it.
- Crows should no longer block Line Of Sight checks.
Vessels
- No longer allowing hotkey shortcuts or movement while the create vessel window is open.
- If you log in as a crow with no corpse and not in your temple, we auto-release you after 10 seconds.
- Unequip archetype-specific items when choosing a new vessel.
Archetypes
- Fixed ranger dodge not playing animation when unarmed.
- Temporary fix for invisible Knight NPC. (heads are still missing)
Crafting
- The Take bug should no longer happen.
- When crafting an item that requires a station such as a campfire, and you're not near the station, it should now refund your ingredients and tell you why it failed.
- Added penalty stats that won't be experimented or get quality bonuses. Should help with out of whack stats on some crafted items.
- Added guards to prevent adding or removing items to the crafting inventory post-combine.
Known Issues
- Myrmidon Berserk UI widget timer on the client can be incorrect by +/- a few seconds, however should the Berserker Crash will always happen at the 15.35 second mark on the server.
- Charge powers that are client immediate will travel the full length of their animation regardless of player removing input. (Knight Pursuit)
- The current crafting tool UI widget isn’t in this build. However since all resource nodes are currently rank 1, the functionality isn’t vital.
- Character Customize UI is largely nonfunctional, however you should be able to create a new vessel.
- Vessel inventory objects can not be consumed at a Temple to enter yet.
- Rangers can get set to 0 food when they resurrect or change vessel to a Ranger.