Updated:

Patchnotes
06.01.2017

  • All Campaigns have been concluded and restarted. (which means items are wiped)
  • All Spirit Banks have been wiped of all items.
  • Great job finding and reporting our first crafting Dupe bug! Since we fixed the dupe we also wanted to set the game environment back to a fair playing field setting.
  • Treasure chests in the world have a chance to spawn rare (blue) and purple (epic) quality resources.

General

  • Fixed infrequent login exceptions.
  • Server optimizations to ensure the server is ticking things in a much more efficient manner. (Hold on to your butts, low level optimizations are always risky)

Chat

  • If you disconnect from chat, press Alt-Z twice as a temporary work around to reconnect to the chat servers.

Campaigns

  • Sorrow - US East server, Map size increased by 50% (our largest map to date) (for realz this time)

Harvesting

  • Training skills that reduce the amount of decay a tool takes when used should no longer make the tool destroy itself 1000% times faster.

Crafting

  • Stitched leather now reflects that it is Stitched Leather.
  • Stats can now be seen in the tooltips of Stitched Leather.

Skills

  • Made a pass on skill tooltips to colorize key words.
  • Myrmidon -Skill Hook Em now correctly reduces crash damage by 10% instead of multiplying damage by 10x. (math is hard)

Archetypes

  • Unarmed attacks now have an icon that is consistent with other power icons. (we are gradually phasing out the old icons)

Known Issues

  • Icons bigger than 1x1 can only be dragged and tooltipped on the top most 1x1 portion of the icon.
  • Looted items do not auto stack into an existing stack when looting.
  • Crafted items will sometimes fail inventory transfer and never show up when the Take button is pressed.
  • Myrmidon Berserk UI widget timer on the client can be incorrect by +/- a few seconds, however should the Berserker Crash will always happen at the 15.35 second mark on the server.
  • Charge powers that are client immediate will travel the full length of their animation regardless of player removing input. (Knight Pursuit)