This page has been purged and will be deleted in 14 days
Patchnotes
06.01.2017
- All Campaigns have been concluded and restarted. (which means items are wiped)
- All Spirit Banks have been wiped of all items.
- Great job finding and reporting our first crafting Dupe bug! Since we fixed the dupe we also wanted to set the game environment back to a fair playing field setting.
- Treasure chests in the world have a chance to spawn rare (blue) and purple (epic) quality resources.
General
- Fixed infrequent login exceptions.
- Server optimizations to ensure the server is ticking things in a much more efficient manner. (Hold on to your butts, low level optimizations are always risky)
Chat
- If you disconnect from chat, press Alt-Z twice as a temporary work around to reconnect to the chat servers.
Campaigns
- Sorrow - US East server, Map size increased by 50% (our largest map to date) (for realz this time)
Harvesting
- Training skills that reduce the amount of decay a tool takes when used should no longer make the tool destroy itself 1000% times faster.
Crafting
- Stitched leather now reflects that it is Stitched Leather.
- Stats can now be seen in the tooltips of Stitched Leather.
Skills
- Made a pass on skill tooltips to colorize key words.
- Myrmidon -Skill Hook Em now correctly reduces crash damage by 10% instead of multiplying damage by 10x. (math is hard)
Archetypes
- Unarmed attacks now have an icon that is consistent with other power icons. (we are gradually phasing out the old icons)
Known Issues
- Icons bigger than 1x1 can only be dragged and tooltipped on the top most 1x1 portion of the icon.
- Looted items do not auto stack into an existing stack when looting.
- Crafted items will sometimes fail inventory transfer and never show up when the Take button is pressed.
- Myrmidon Berserk UI widget timer on the client can be incorrect by +/- a few seconds, however should the Berserker Crash will always happen at the 15.35 second mark on the server.
- Charge powers that are client immediate will travel the full length of their animation regardless of player removing input. (Knight Pursuit)