Patchnotes
17.08.2016
General
- More LoD(Level of Detail) work. We are attacking the framerate issues from many fronts.
- If framerate drops characters will go low poly until framerate recovers.
- Added LoD for FX.
- Fixed issue with shaders applying multiple times.
- Fixed issue with spawners spawning multiples of everything! (18 Trees of life!)
- Jumping should be much more useful in getting over things now!
Skills
- While we transition skills from the character level to the account level, starting/stopping skill training won’t work properly. (But you can still read them!) This should be re-enabled soon.
- Update skill landing screen with archetype icons and polish.
- More visual updates to Skill Trees, including some new icons.
- Harvesting Skill Trees now have skills in them! They should be trainable once skills can start/stop again.(have to wait for big world before you can harvest though!)
Archetypes
Knight
- New animation for Oath of Will.
- Increased based damage on Onslaught combo as anim times increased slightly.
- Weapon trails are back! (thx myrmidon)
- FX Polish on all attacks.
Confessor
- Added some horizontal force to Hellfire Blast so it looks a little more believable.
- Chained a stagger into the impulse and added horizontal forces to Confessor Fire Tornadoes so they are 45% more Tornadorific.
- Hellfire 3a - Prototyping a knockback transitioning into a knockdown so we can see what it looks like and how it plays.
Champion
- Adjusted DM timings and damage for Spinning Backfist, Kick Sand, and Basic Attacks to align with animation speeds.
- Fx Polish on all attacks.
Ranger
- Fixed issue with tray swap on Disengage.
Druid
- Reduced the damage caused by Gaea's Wail and Arcing Lightning.
- Added a tag to prevent Wicked Winds from multi-hitting. Despite design intentions, there's just too many cases where the pushback may not work and if you're not a blocking Knight, you get one-punched.
Known Issues
- Skills can’t be selected to start training currently.
- Ranger can get stuck in a firing pose when using basic attacks.
- New lighting model is causing some oddities in the Hunger Dome.
- Looting Corpses can and will very often provide the wrong container contents.