Updated:

Patchnotes
13.05.2016

General

  • First pieces of character LoDing implemented for (Legionnaire and Ranger), please report any oddities with character movement and animations.
  • Net code now splits up very big messages. (hold onto your butts)
  • Better handling of multiple netcode messages clogging the message queue.

Siege Perilous

  • Tweaked some props in Keep.

Archetypes

  • There are now three diminishing return categories for crowd control (CC).
  • These categories are:
    • Hard CCs such as Knockdown/Stun.
    • Movement CCs such as slow/pushes.
    • Attack CCs such as Suppress/Blind/Cooldown Increases.
  • The familiar gold shader is still used to convey immunity to Hard CCs. Movement and Attack CCs are messaged via buff icon.
  • Replaced the old powers stat modification system with a new generic, more flexible version. (Expect to see more ad hoc stats which drive aspects of powers)
  • Verify new stat mods still alter projectile lifetime and velocity for Confessor + Ranger.
  • Full sweep on stats on Archetypes and removed stats from Archetypes that have no use for those stats. (ie mana on a Ranger)

Skills

  • Combat Principles Offense and Defense skills now correctly add and remove duration to all CC’s.

Knight

  • Added 37 pieces of Flair to Knight basic attack animations.
  • Updated timing and damage values on basic attacks to match new animations. (The hit flash +flytext should now display when you would think it would)

Legionnaire

  • Updated timing and damage values on basic attacks to match new animations.
  • Eternal Rage can now be used on the move.
  • Champion
  • Updated timing and damage values on basic attacks to match new animations.

Ranger

  • Animated left click melee attacks to be split body.
  • Sustain now animated as a split body.
  • Added jump land animations for both bow and dagger mode.