Updated:

Patchnotes 
23.06.2016

General

  • Food and Hunger system is now in! see 6/23 web update

Siege Perilous

  • Improved many aspects of wall destruction.
  • Respawn only allows nearest graveyard selection so we can use in EK/Campaign worlds.

Skills

  • Added Group Leadership skill Tree as a child of Vessels skill Tree. (read the tooltips!)

Archetypes

  • New generic self cast, self channel animations for all archetypes to use with Discipline Powers.
  • Retuned on-hit resource regen values for Confessor, Knight, Legionnaire and Champion to match the timing of animation changes over the last few weeks.
  • Barrier Damage no longer rolls over the full value of the attack that broke the Barrier. (thanks for the videos showing it happening with block!)
  • Combos now die when you swap trays. (this should fix some of the druid shenanigans and essence burn happening in death tray)

Knight

Skills Pass:

  • Knight Proficiency: Increased Physical mitigation stats
  • Shield Expertise: Decreased Crushing damage bonus slightly
  • Combat Tactics: Reduced Minimum and Maximum damage bonus slightly
  • Armory: Increased Physical mitigation stats
  • Knight Mastery: Increased Physical mitigation stats

Legionnaire

Skills Pass:   

  • Tempered Rage: Now also increases Maximum Rage
  • Military Medicine: Now increases Support Power
  • Salve: Now increases Support Power
  • Gallop: New also increases Support Power and properly increases your Sprint speed
  • Emergency Rations: New also increases Support Power
  • Glory: New also increases Support Power and increases your Healing bonus by 10% when your Health drops under 20%.
  • Inspiration: Now  increases the effectiveness of your Resource Recovery Powers. 

Confessor

  • Absolution stacks of 4 and 5 now deal fire damage instead of bleed damage. (this means they can be blocked)

Confessor Armor Enchants:

  • Plate Expertise: Now also adds additional Health
  • Scale Expertise: Now also adds additional Health
  • Leather Expertise: Now also adds additional Health

Skills Pass:

  • Vendetta: Increased Critical Hit Damage
  • Lawful: Lawful now increases the number of ticks for channeled powers such as Condemnation and Fervor
  • Good Speed: Now also adds Critical Hit Chance and Critical Hit Damage
  • Longevity: Now also adds Critical Hit Chance and Critical Hit Damage
  • Erudite: Now also adds Health and Critical Hit Chance
  • Tithe: Now also adds Health
  • Persecution: Now also adds Health

Champion

Skills Pass:

  • Champion Proficiency: Significantly increased attack power, lowered Physical Mitigations slightly
  • Champion Mastery: Significantly increased attack power
  • Cunning: Increased Weapon Damage Min and Max
  • Tempered Rage: Also increases Weapon Damage Minimum
  • Cruel Intentions: Also increases Weapon Damage Maximum

Druid

  • New UI widget to display essence, animates when you go into essence burn.
  • Improved Faerie Fire FX, 3rd Orb cast FX, tray swap FX,
  • Death animation tweaked so staff turns into Death Orb.

Skills Pass:

  • Highly Charged is now Earthen Nature and increases all Organic resistances
  • Druid Proficiency: Increased Attack Power and Support Power
  • Druid Mastery: Increased Attack Power and Support Power
  • Two Handed Staff Expertise: Increased Weapon Damage Min and Max
  • Nature Lore: Increased Healing Bonus and Support Power
  • Path of Life: Increased Support Power
  • Badger Spirit: Increased Essence Max

Ranger

Skills Pass:

  • Armory: Increased Physical Resistance slightly
  • Bear Spirit: Increased Health
  • Favorite Enemy: Beasts: Also adds Critical Hit Chance and Critical Hit Damage
  • Military Training: Also adds Health and Critical Hit Chance