Updated:

Myrmidon

Attributes

Strength ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Dexterity ● ● ● ● ● ◌ ◌ ◌ ◌ ◌
Intellect ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌
Spirit ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌
Constitution ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌

The Myrmidon is one of the playable classes in Crowfall. The CLASSNAME underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Myrmidon now can be played by several races, too.[1]

Available Races

 

Powers

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Arcing Slash
instant melee attack
-

Slash upward violently inflicting 41 - 50 + 46% Weapon Damage.


  • Range: 5.5
  • targeting: 5 target(s) in a cone
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Whirlwind
instant crowd control
-

Spin around rapidly hitting nearby enemies multiple times for 24 - 29 + 26% Weapon Damage and causing them to Bleed for 18 -24 damage.


  • Range: 5
  • targeting: 5 target(s) in a sphere
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Cancel Combo (Myrmidon)
instant non-aggressive
-

Cancels the current combo power being executed.


  • targeting: self
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Berserk
instant transformation
-

Overcome with bloodlust you continually recover all lost Health for 20 seconds. When the effect ends your suffer Berserk Crash and all recovered Health is lost again. The Scent of Blood reduces Health loss from Berserk Crash. Health loss is prevented altogether while Raging.


  • Range: 30
  • Duration: 20
  • targeting: self
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Bloodied Swipe
instant melee attack
-

Leap forward striking twice for 39 - 48 + 43% Weapon Damage.


  • Range: 5.5
  • targeting: 1 target(s) in a cone
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Gore
instant buff
-

Strike overhead with both axes before continuing the carnage with a second bloody slice, inflicting 63 - 77 + 70% Weapon Damage for each hit. If you connect, recover 5 Fury per second for 20 seconds.


  • Range: 5.5
  • Duration: 20
  • targeting: 1 target(s) in a cone
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Colossus Smash
instant crowd control
-

Leap into the air and strike with both axes stunning nearby enemies and causing 165 - 201 + 183% Weapon Damage.


  • Range: 6
  • targeting: 1 target(s) in a cone
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Bull Rush
hold channeled crowd control
-

Charge forward dragging enemies along with you and causing 82 - 100 + 91% Weapon Damage. Enemies are flung into the air if the attack is over 65% charged.


  • Range: 7
  • targeting: 3 target(s) in a rectangle
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Cast Net
instant crowd control
-

Fling a net at your target rooting them in place and inflicting 83 - 102 + 93% Weapon Damage.


  • Range: 30
  • targeting: 1 target(s) in a reticle
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Net Pull
instant crowd control
-

Pull your target toward you inflicting 95 - 116 + 106% Weapon Damage.


  • Range: 30
  • targeting: 1 target(s) in a reticle
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Charge
instant melee attack
-

Charge toward your target inflicting 72 - 88 + 80% Weapon Damage.


  • Range: 30
  • targeting: 1 target(s) in a reticle
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Dodge (Myrmidon)
instant non-aggressive
-

Leap away causing 71 - 87 + 79% Weapon Damage to nearby enemies where you land.


  • Range: 4
  • targeting: 5 target(s) in a sphere
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Pulverize
charged crowd control
-

Paw at the ground menacingly and begin Raging before ramming head first into your target for 240 - 293 + 267% Weapon Damage. This attack is guaranteed critical hit when over 65% charged.


  • Range: 5.5
  • targeting: 1 target(s) in a cone
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Raging Bull
instant ultimate
-

Begin Raging and flinging enemies away from you causing 39 - 48 + 44% Weapon Damage to nearby enemies.


  • Range: 5
  • targeting: 5 target(s) in a cone
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Retaliate (Myrmidon)
instant retaliate
-

Jump to your feet, dealing 39 - 48 + 33% Weapon Damage to nearby enemies.


  • Range: 5
  • targeting: 3 target(s) in a sphere
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Right Slash
instant melee attack
-

Attack with your right weapon for 3 - 4 + 4% Weapon Damage.


  • Range: 5.5
  • targeting: 1 target(s) in a cone
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Left Slash
instant melee attack
-

Attack with your left weapon for 8 - 9 + 9% Weapon Damage.


  • Range: 5.5
  • targeting: 1 target(s) in a cone
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Double Slash
instant debuff
-

Attack with both weapon simultaneously for 13 - 16 damage, causing your target to Bleed for 18 - 24 + #weapon_damage_2_values#% Weapon Damage.


  • Range: 5.5
  • targeting: 1 target(s) in a cone
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Taste For Blood
passive
-

Striking a Bleeding target grants you the Scent of Blood, partially reducing Health loss from Berserk Crash. Striking a Bleeding target also has a chance to grant Taste for Blood for 20 seconds, which greatly increased the damage of your basic attacks.


  • Duration: 20
  • targeting: self

 

Footnotes

  1. ^ test