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Alertness

Alertness

Instant Buff
-

Become acutely aware of your surroundings increasing your Perception by 25, Attack Power by 50, removing the Exposed state and detecting enemies in Stealth for group members and yourself.


  • Range: 50
  • targeting: 5 target(s) in a group
Archers

Archers Stake

Instant Buff
-

Create a field granting 100 Attack Power to you and snaring enemies.


  • Range: 5
  • Duration: 35
  • targeting: self
Barrage

Barrage

Ground Aimed Ranged Attack
-

Shoot 6 volleys of arrows at a ground location, dealing 30 - 40 + 35% Weapon Damage per volley, up to 5 targets within 8m. This Power's Maximum Range cannot be modified


  • Range: 35
  • targeting: 5 target(s) in a area
Cross

Cross Slash

Instant Melee Attack
-

Slash in front of you for 35-47 + 41% Weapon Damage. Applies a Moderate Bleed effect.


  • Range: 5
  • targeting: 1 target(s) in a cone
Cross

Cross Slash 2

Instant Melee Attack
-

Slash in front of you for 86-117 + 101% Weapon Damage. Applies a Moderate Bleed effect.


  • Range: 5
  • targeting: 1 target(s) in a cone
Dagger

Dagger Spin

Instant Melee Attack
-

Spin in place and deal 41-55 + 48% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Dagger

Dagger Spin 2

Instant Melee Attack
-

Spin in place and deal 46-62 + 54% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Dagger

Dagger Spin 3

Instant Melee Attack
-

Spin in place and deal 52 - 70 + 61% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Dagger

Dagger Spin 4

Instant Melee Attack
-

Spin in place and deal 57-77 + 67% Weapon Damage around you.


  • Range: 6
  • targeting: 5 target(s) in a sphere
Explosive

Explosive Trap

Ground Aimed Ranged Attack
-

Shoot an explosive trap at a ground location, which explodes when an enemy approaches it dealing 46-62 + 54% Weapon Damage as Fire Damage. Knocks Up all hit. Trap will exist for 60 seconds. This Power's Maximum Range cannot be modified.


  • Range: 35
  • Duration: 60
  • targeting: 5 target(s) in a area
Flare

Flare Arrow

Ground Aimed Ranged Attack
-

Shoot a flare arrow lighting the targeted area and revealing any Stealth users entering that area. Stealth users revealed in this way are Exposed, take 177-239 + 208% Fire Weapon Damage and begin Burning.


  • Range: 50
  • targeting: 5 target(s) in a area
Gleeful

Gleeful Strike

Passive
-

While in Melee Mode all critical hits you land have a chance to restore Energy.


  • targeting: self
Rapid

Rapid Fire (Ranger)

Hold Channeled Ranged Attack
-

Hold to shoot up to 10 arrows towards your reticle that deal 40 - 54 + 47% Weapon Damage per arrow. Adds 10 Critical Hit Chance for 2 seconds for each arrow that does not critically hit, effect is removed when you land a critical hit. If Rapid Fire hits an Exposed enemy while they attack or use an ability, they are knocked down and take additional damage.


  • Range: 15
  • Duration: 2
  • targeting: 1 target(s) in a reticle
Retaliate

Retaliate (Ranger)

Instant Retaliate
-

Jump to your feet, dealing 113-153 + 133% Weapon Damage to nearby enemies.


  • Range: 5
  • targeting: 3 target(s) in a sphere
Ricochet

Ricochet Shot (Ranger)

Charged Ranged Attack
-

Charge an arrow and shoot it towards your reticle dealing 158 - 213 + 186% Weapon Damage. The arrow will ricochet to a second target within 6m and then ricochet to a third target. If you hit 3 targets with this power, you gain the Hot Shot buff which applies 10 Critical Hit Damage for 10 seconds.


  • Range: 15
  • Duration: 10
  • targeting: 3 target(s) in a reticle
Sinister

Sinister Slash

Instant Melee Attack
-

Slash in front of you twice for 37-51 + 44% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Wicked

Wicked Slash

Instant Melee Attack
-

Slash in front of you twice for 50-68 + 59% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Vile

Vile Slash

Instant Melee Attack
-

Slash in front of you twice for 45-61 + 53% Weapon Damage and gain the Spot Weakness buff inccreasing your Physical Armor Penetration by 5%.


  • Range: 5
  • targeting: 1 target(s) in a cone
Suppression

Suppression Shot

Ground Aimed Crowd Control
-

Shoot at a ground location dealing 93 - 126 + 109% Weapon Damage. Applies a Suppression effect to all hit. This Power's Maximum Range can not be modified.


  • Range: 35
  • targeting: 5 target(s) in a area
Sustain

Sustain

Instant Ultimate
-

Grants 40% Lifesteal for 30 seconds or until you have restored 30% of Maximum Health and grants temporary damage immunity.


  • targeting: self
Sweep

Sweep

Instant Crowd Control Self
-

Slash in front of you for 68-92 + 80% Weapon Damage. Applies Cunning Sweep to one nearby group member, which adds 5% Bonus Damage to their next attack.


  • Range: 5
  • targeting: 1 target(s) in a cone
Jab

Jab

Instant Melee Attack
-

Slash in front of you knocking down your target and critically striking for 175-237 + 206% Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Twin

Twin Surge

Instant Melee Attack
-

Slash in front of you with both blades dealing 57 - 77 + 67% Weapon Damage twice.


  • Range: 5
  • targeting: 1 target(s) in a cone
Laceration

Laceration

Instant Debuff
-

Slash in front of you for 93-126 + 110% Weapon Damage. Applies a Weapon Break which reduces all damage by 20% for 15 seconds.


  • Range: 5
  • targeting: 1 target(s) in a cone