Updated:

Knight

Attributes

Strength ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌
Dexterity ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌
Intellect ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Spirit ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Constitution ● ● ● ● ● ◌ ◌ ◌ ◌ ◌

The Knight is one of the playable classes in Crowfall. The Knight underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Knight  now can be played by several races, too.

Available Races

Powers[1]

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Block

Hold Channeled Crowd Control Self
-

Raise your shield Blocking attacks, reducing damage and preventing crowd control effects. Enemies striking you with Elemental attacks take 100% Weapon Damage in return. Increases damage by 15% for 5 seconds for each 150 damage taken while Blocking. Taking more that 150 damage while Blocking activates SHIELD BASH and increases damage by 15% for 5 second for each 150 damage taken while Blocking.


  • Range: 5
  • Duration: 5
  • targeting: self
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Chain Attack

Instant Crowd Control
-

Throw a chain forward, applying a large pulling force to any enemy causing 130 - 176 + 153% and dazing the target for 4 seconds.


  • Range: 30
  • targeting: 1 target(s) in a reticle
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Noble Blood

Instant Buff
-

Shout and deal 60 - 81 + 70% Weapon Damage to enemies in a sphere around you. If any enemy is hit, you gain an Absorption Barrier for 12 seconds.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Oath of Will

Instant Non-Aggressive
-

Vowing never to surrender, you recover 36 Stamina over 3 seconds.


  • targeting: 1 target(s) in a cone
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Onslaught

Instant Melee Attack
-

Attack in front of you twice for 62 - 84 + 73% Weapon Damage each strike.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Brutal Strike

Instant Melee Attack
-

Attack in front of you for 144 - 195 + 170% Crushing Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Shockwave

Instant Crowd Control
-

Attack and knock down enemies in front of you for 150 - 203 + 177% Crushing Weapon Damage.


  • Range: 5
  • targeting: 3 target(s) in a cone
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Obliterate

Instant Crowd Control
-

Slash around you three times for 40 - 54 + 47% Weapon Damage each hit. Applies a moderate bleed to all hit.


  • Range: 5
  • targeting: 3 target(s) in a sphere
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Twin Assault

Instant Melee Attack
-

Attack in front of you twice for 43 - 58 + 51% Weapon Damage each hit.


  • Range: 7.5
  • targeting: 1 target(s) in a cone
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Shockwave

Instant Crowd Control
-

Attack and knock down enemies in front of you for 150 - 203 + 177% Crushing Weapon Damage.


  • Range: 5
  • targeting: 3 target(s) in a cone
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Obliterate

Instant Crowd Control
-

Slash around you three times for 40 - 54 + 47% Weapon Damage each hit. Applies a moderate bleed to all hit.


  • Range: 5
  • targeting: 3 target(s) in a sphere
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Pursuit

Instant Crowd Control
-

Charge forward striking with your shield, dealing 77 - 105 + 91% Crushing Weapon Damage and stunning the closest enemy.


  • Range: 7
  • targeting: 3 target(s) in a reticle
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Retaliate (Knight)

Instant Retaliate
-

Jump to your feet, damaging all nearby enemies twice for 57 - 77 + 67% Weapon Damage. This attack may only be used while Knocked Down.


  • Range: 5
  • targeting: 1 target(s) in a sphere
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Ruby Slash

Instant Melee Attack
-

A basic attack slashing in front of you for 60 - 82 + 71% Weapon Damage. Scoring three or more consecutive basic attack hits activates SHIELD BASH.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Emerald Slash

Instant Melee Attack
-

A basic attack slashing in front of you for 86 - 117 + 101% Weapon Damage. Scoring three or more consecutive basic attack hits activates SHIELD BASH.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Bloodstone Spin

Instant Melee Attack
-

A basic attack slashing spinning in front of you for 88 - 119 + 103% Weapon Damage and reducing movement speed by 50%. Scoring three or more consecutive basic attack hits activates SHIELD BASH.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Second Wind (Knight)

Passive
-

Heals you for 4% of your maximum Health every second and recovers Stamina. This effect is automatically triggered when dropping below 20% health.


  • targeting: self
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Shield Bash

Instant Crowd Control
-

A follow-up shield attack Dazing, preventing Dodge and striking for 50 - 67 + 58% Crushing Weapon Damage. SHIELD BASH hits critically for 94 - 128 if used again with 5 seconds. It is enabled after performing three consecutive basic attacks and when you fill your Block Meter.


  • Range: 5
  • Duration: 5
  • targeting: 1 target(s) in a sphere
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Shield Slam

Instant Melee Attack
-

Charge your shield and slam up to 3 enemies in front of you for 82 - 111 + 97% Crushing Weapon Damage based on length of he charge. Charges over 66% guarantee a critical hit and push enemies away.


  • Range: 7.5
  • targeting: 3 target(s) in a reticle
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Shield Swipe

Instant Melee Attack
-

Attack in front of you for 91 - 123 + 107% Crushing Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Shield Stun

Instant Crowd Control
-

Attack and stun those in front of you for 105 - 142 + 124% Crushing Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
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Whirling Leap

Instant Ultimate
-

Leap into the air creating a vacuum at your feet, which pulls in nearby enemies and damages them for 232 - 314 + 273% Crushing Weapon Damage. While in the air you are invulnerable to physics impulses and damage effects.


  • Range: 8
  • targeting: 5 target(s) in a sphere

 

References

  1. ^ MalekaiProject - GitHub