Updated:

Knight

Icon_Disc_Class_Knight

Attributes

Strength ● ● ● ● ◌ ◌ ◌ ◌ ◌ ◌
Dexterity ● ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌
Intellect ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Spirit ● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Constitution ● ● ● ● ● ◌ ◌ ◌ ◌ ◌

The Knight is one of the playable classes in Crowfall. The Knight underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Knight now can be played by several races, too.

Available Races

Powers[1]

Block

Block (Knight)

Hold Channeled Crowd Control Self
-

Raise your shield Blocking attacks, reducing damage and preventing crowd control effects. Enemies striking you with Elemental attacks take 100% Weapon Damage in return. Increases damage by 15% for 5 seconds for each 150 damage taken while Blocking. Taking more that 150 damage while Blocking activates Shield Bash and increases damage by 15% for 5 seconds for each 150 damage taken while Blocking.


  • Range: 5
  • Duration: 5
  • targeting: self
Chain

Chain Attack

Instant Crowd Control
-

Throw a chain to pull enemies toward you causing 130-176 + 153%, applying a large pulling force to any enemy causing 130-176 + 153% and dazing them for 4 seconds.


  • Range: 30
  • targeting: 1 target(s) in a reticle
Noble

Noble Blood

Instant Buff
-

Shout and deal 60-81 + 70% Weapon Damage to enemies in a cone and gaining a Barrier lasting up to 15 seconds.


  • Range: 5
  • targeting: 3 target(s) in a cone
Oath

Oath of Will

Instant Non-Aggressive
-

Vowing never to surrender, you recover 36 Stamina over 3 seconds.


  • targeting: 1 target(s) in a cone
Onslaught

Onslaught

Instant Melee Attack
-

Attack in front of you twice for 74-100 + 87% Weapon Damage each strike.


  • Range: 5
  • targeting: 1 target(s) in a cone
Brutal

Brutal Strike

Instant Melee Attack
-

Attack in front of you for 168-227 + 197% Crushing Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Shockwave

Shockwave

Instant Crowd Control
-

Attack enemies in front of you for 171-232 + 202% Crushing Weapon Damage and knocking them down.


  • Range: 5
  • targeting: 3 target(s) in a cone
Obliterate

Obliterate

Instant Melee Attack
-

Slash twice for 45-60 + 52% Weapon Damage applying a moderate bleed to all hit.


  • Range: 5
  • targeting: 3 target(s) in a sphere
Twin

Twin Assault

Instant Melee Attack
-

Attack in front of you twice for 15-20 + 17% Weapon Damage each hit.


  • Range: 7.5
  • targeting: 1 target(s) in a cone
Shockwave

Shockwave

Instant Crowd Control
-

Attack enemies in front of you for 171-232 + 202% Crushing Weapon Damage and knocking them down.


  • Range: 5
  • targeting: 3 target(s) in a cone
Obliterate

Obliterate

Instant Melee Attack
-

Slash twice for 45-60 + 52% Weapon Damage applying a moderate bleed to all hit.


  • Range: 5
  • targeting: 3 target(s) in a sphere
Pursuit

Pursuit

Instant Crowd Control
-

Charge forward striking with your shield, dealing 119-161 + 140% Crushing Weapon Damage and stunning the closest enemy.


  • Range: 7
  • targeting: 3 target(s) in a reticle
Retaliate

Retaliate (Knight)

Instant Retaliate
-

Jump to your feet, damaging all nearby enemies twice for 57-77 + 67% Weapon Damage. This attack may only be used while Knocked Down.


  • Range: 5
  • targeting: 3 target(s) in a sphere
Ruby

Ruby Slash

Instant Melee Attack
-

A basic attack slashing in front of you for 60 - 82 + 71% Weapon Damage. Scoring three or more consecutive basic attack hits activates SHIELD BASH.


  • Range: 5
  • targeting: 1 target(s) in a cone
Emerald

Emerald Slash

Instant Melee Attack
-

A basic attack slashing in front of you for 86 - 117 + 101% Weapon Damage. Scoring three or more consecutive basic attack hits activates Shield Bash.


  • Range: 5
  • targeting: 1 target(s) in a cone
Bloodstone

Bloodstone Spin

Instant Melee Attack
-

A basic attack slashing spinning in front of you for 88 - 119 + 103% Weapon Damage and reducing movement speed by 50%. Scoring three or more consecutive basic attack hits activates SHIELD BASH.


  • Range: 5
  • targeting: 1 target(s) in a cone
Resolve

Resolve

Passive
-

Heals 4% of your maximum Health every second while recovering Stamina when your Health drops below 20%. This can happen once every 90 seconds.


  • targeting: self
Shield

Shield Bash

Instant Crowd Control
-

Follow-up with a shield attack Dazing, removing one Dodge Pip and striking for 50-67 + 58% Crushing Weapon Damage. Shield Bash hits critically for 94-128 if used again within 5 seconds and is enabled after performing three consecutive basic attacks or when you fill your Block Meter.


  • Range: 5
  • Duration: 5
  • targeting: 1 target(s) in a sphere
Shield

Shield Slam

Instant Melee Attack
-

Charge your shield slamming up to three enemies in front of you for 82-111 + 97% Crushing Weapon Damage and critically hitting and pushing them back if charged more than 66%.


  • Range: 7.5
  • targeting: 3 target(s) in a reticle
Shield

Shield Swipe

Instant Melee Attack
-

Attack in front of you for 113-153 + 133% Crushing Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Shield

Shield Stun

Instant Crowd Control
-

Attack and stun a target in front of you for 115-156 + 136% Crushing Weapon Damage.


  • Range: 5
  • targeting: 1 target(s) in a cone
Whirling

Whirling Leap

Instant Ultimate
-

Leap into the air creating a vacuum at your feet pulling in nearby enemies and damaging them for 232-314 + 273% Crushing Weapon Damage and becoming immune to damage and control effects for a short period of time.


  • Range: 8
  • targeting: 5 target(s) in a sphere

Disciplines

Category: Knight Disciplines

 

References

  1. ^ MalekaiProject - GitHub