The Duelist is one of the playable classes in Crowfall. The Duelist underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers. With the massive reveal on May 18th, 2017, the Duelist now can be played by several races, too.
Available Races
Powers[1]
Leap out of your Burrow performing a deadly surpise attack for 82 - 123 + 102% Weapon Damage and generating two Pips. If AMBUSH hits an Exposed enemy while they attack or use an ability they are knocked down, take additional damage and you earn additional Pips.
- Range: 5
- targeting: 1 target(s) in a cone
Shoot for 107 - 160 + 134% Weapon Damage and generating two Pips. If FLINTLOCK SHOT hits and Exposed enemy while they attack or use an ability they are knocked down, and take additional damage and you generate an additional Pip.
- Range: 15
- targeting: 1 target(s) in a cone
Leap from your Burrow with full commitment, unleashing a deadly hail of gunfire assaulting up to three targets in a cone multiple times for 39 - 58 + 48% Weapon Damage before returning to your burrow again if you can avoid damage. Striking Exposed targets causes a guaranteed critical hit.
- Range: 15
- targeting: 3 target(s) in a cone
A devastating stab to the vitals inflicting instant damage and causing your target to bleed for #N/A - #N/A + #N/A% Weapon Damage until the target is either fully healed or they drop below a certain health threshold. Effects scale with Pips spend. 1 Pip: 125 - 188 and Bleed until under 90% Health. 2 Pips: 250 - 376 and Bleed until under 80% Health. 3 Pips: 375 - 564 and Bleed until under 70% Health. 4 Pips: 500 - 762 and Bleed until under 60% Health. 5 Pips: 625 - 940 and Bleed until under 50% Health.
- Range: 5
- targeting: 1 target(s) in a cone
Test your luck gaining between one and six buffs! Buff duration and your luck scale with Pips spent. Humiliations Galore: Every Pip generator earn and additional Pip. Bonetti's Defense: Adds 250 in Combat Health Regeneration. Capo Ferro: Gain a chance to attack twice with Saber Attack. Prepare to Die: Increase damage by 9%. Agrippa: Increase Critial Hit Chance by 9%. Thibault: Increase Critial Hit Amount by 19%.
- targeting: self
Indiscriminately blast up to three targets causing 57 - 86 + 72% Weapon Damage. Effects scale with Pips spent. 1 Pip: 57 - 86. 2 Pips: 114 - 172. 3 Pips: 171 - 258. 4 Pips: 228 - 344. 5 Pips: 285 - 430 and targets are stunned.
- Range: 15
- targeting: 1 target(s) in a cone
Focus your will ignoring pain and reflecting incoming damage back to your attackers. Effects scale with Pips spent. 1 Pip: Gain 2250 Barrier and 7% Retribution for 6 seconds. 2 Pips: Gain 3000 Barrier and 9% Retribution for 9 seconds. 3 Pips: Gain 3750 Barrier and 11% Retribution for 12 seconds. 4 Pips: Gain 4500 Barrier and 13% Retribution for 15 seconds. 5 Pips: Gain 5230 Barrier and 15% Retribution for 18 seconds.
- targeting: self
Attack for 41 - 61 + 51% Weapon Damage.
- Range: 5
- targeting: 1 target(s) in a cone
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